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Luxor game
Luxor game






luxor game
  1. LUXOR GAME INSTALL
  2. LUXOR GAME CODE
  3. LUXOR GAME TV

Remember to go left after the bridge to make it back to Doc quicker. Luckily, at least until you pass the bridge, Doc will zap them with the weapon. Make your way back to Doc, sprinting the whole way.

LUXOR GAME INSTALL

Install the fuse into the generator and then get ready: a horde of Zurks will swarm you! He tells you to install the fuse in the generator, which will recharge his Defluxor and allow him to escape. Install the fuse in the generatorĭoc will then hand you the fuse. Head into the room to the right and Interact with the Defluxor to get Doc’s attention. Enter to shock Doc, who has been stuck in this apartment since his Defluxor lost its charge, leaving him helpless against the Zurks. It’s quicker if you go left after the bridge than right. The generator is missing a fuse, though, so you can’t use it just yet.įollow the cables across the bridge and into the building through the window on the back side. Remember, bob and weave as much possible! Once you make it past the Zurks, you’ll notice a a yellow cable heading into a building. Head down and then get ready to evade a swarm of Zurks. Make your way, following the path (at the fork, there is a memory to the left). Evade Zurks and then head into Doc’s apartment

luxor game

He tells you he believes in your quickness and evasiveness and just knows that you’ll make it to Doc.

luxor game

He accurately ascertains that he’s too slow to evade the Zurks and will have to stay behind. Unfortunately, as you near the main gate to enter the next area, Seamus notices all of the Zurk nests and eggs lurking. He’ll open the door and follow you through. Follow him as he ends up at the obvious entry door beyond the two robots chatting by the fire. He’ll marvel at the fixed tracker and then use it to track his dad. Now, the tracker will be able to locate Doc’s location rather than Seamus’ location, meaning you have an avenue to head beyond the slums. Present Elliot with the poncho and he will immediately be cured of his tremors. Return to Elliot and have the tracker fixed She’ll knit you the poncho! With poncho in hand, return to Elliot’s apartment. Head to Granny (on the opposite end of the slums) and give her the cables. Head to the barter robot and exchange the detergent for the cables.

LUXOR GAME CODE

Enter the code to reveal a hidden room behind a false wall. If you look at the wall with the clocks, you’ll notice the four clocks are set to different times, all at the top of the hour. The code is actually staring you right in the face. The tricky thing is no code was ever mentioned in any piece of inventory or by any robot thus far that you could use what could be the code? The fourth one has translatable graffiti while the first one has the code panel. Hop onto the counter and knock off the photos. It’s revealed that there is a hidden room somewhere in the apartment, but Seamus doesn’t know where. Seamus’ apartment is locked from the outside, but Momo removes a wood panel to allow you to enter through a hole.

luxor game

Momo tells you to follow him to Seamus’ apartment. It turns out that Seamus is actually Doc’s son, one of the four Outsiders and one of the three missing since trying to head out. After this, Seamus – the robot hunched over at the bar – will make a big scene about the futility of reaching outside. Talk to Momo and a scene will play where Momo’s able to speak to Zbaltazar briefly. Exit through the window (you have to read the note for the code) and head to Dufer’s.

LUXOR GAME TV

Once you return to Momo’s apartment, you’ll see a note on the TV to meet them at the bar.








Luxor game